using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Rendering/Custom IBL Settings")]
public class IBLSettings : ScriptableObject
{
    [SerializeField]
    public Cubemap diffuseHDR;
    [Range(0, 2.0f)]
    [SerializeField]
    public float diffuseScale = 1.0f;
    [SerializeField]
    public Cubemap specularHDR;
    [Range(0, 2.0f)]
    [SerializeField]
    public float specularScale = 1.0f;
    [SerializeField]
    public Texture2D brdfLut;

    

}
